21강 중 9강 · 섹션 4: 샷 리스트와 스토리보드

AI 영화를 위한 샷 리스트 만드는 법: 사이즈, 앵글, 무빙

AI 영화 제작 강좌 · 4.1 영상 5:50무료

AI 영화를 위한 샷 리스트 만드는 법: 이유를 갖고 샷 사이즈, 앵글, 카메라 무빙을 고르고, 180도 법칙을 지키고, 생성하기 전에 모든 테이크의 예산을 잡으세요.

챕터(10)
유튜브 강좌 재생목록에서 보기

영상은 영어로 진행됩니다.

이 강의에서 배울 내용

  • 설정 샷부터 인서트까지, 각 샷 사이즈가 관객에게 하는 일
  • 카메라 앵글을 바꿔야 할 때
  • 모든 카메라 무빙에 이유가 필요한 이유
  • 모든 것을 커버하지 말고 커버리지를 설계해야 하는 이유
  • The Photo로 보는 180도 법칙
  • 샷 길이를 정하고 생성 예산을 잡는 법

샷 리스트는 감독이 작가에게서 바통을 넘겨받는 곳이며, AI 영화 제작에서는 제작 계획이기도 합니다. 모든 줄이 비용을 내는 생성 하나이기 때문입니다. 이 강의는 The Photo를 샷 하나하나로 나눕니다. 설정 샷부터 인서트까지 각 샷 사이즈가 하는 일, 아이 레벨, 하이 앵글, 로 앵글을 언제 쓰는지, 그리고 모든 카메라 무빙에 이유가 필요한 까닭을 배웁니다.

촬영 현장처럼 모든 것을 커버하는 대신, 커버리지를 설계합니다. 180도 법칙은 관객이 방향을 잃지 않게 하고, The Photo의 최종 샷 리스트는 각각 존재 이유가 하나씩 있는 샷 4개를 보여 줍니다. AI 영상의 샷 길이, ScreenWeaver에서 쓰는 샷 필드, 그리고 무엇이든 쓰기 전에 테이크 예산을 잡는 법도 배웁니다.

전체 스크립트

영어 내레이션의 스크립트입니다.

0:04The shot list is where the director takes over from the writer. The script says what happens. The shot list decides how we see it. From where, how close, how long, and whether the camera moves. In AI filmmaking, it's also your production plan, because every line is a generation you'll pay for. In this lecture, we'll break down the photo, shot by shot.

0:30Start with shot sizes, and what each one does to the audience. An extreme wide, or establishing shot, tells us where we are, and how small the character is in that world. The wide shot shows the whole body, and the space around it. A medium shot shows a relationship. Two people, how they sit, how they turn to each other. A close -up is where emotion lives. And an insert shows a detail the audience needs. A hand, an object, a word on a page. Over the shoulder and point of view shots put us inside the conversation.

1:07Then the angle. The eye level is neutral and honest. It's your default. A high angle looks down on a character, and makes them smaller, more vulnerable. A low angle looks up, and gives them power. Change the angle only when the story changes the balance between people.

1:27Then movement. And every move needs a reason. A static frame halts tension, and lets the actors do the work. A pan or a tilt follows something, or reveals it. A dolly in moves closer to an emotion. A dolly out leaves a character alone. A truck slides along with them. A crane lifts us above the scene. Handheld adds urgency. In Screenweaver's shot composer, you'll find 17 camera movements, from static to whip pan. Use two or three in a short film, and use them on purpose.

2:03On a set, a director covers a scene from many angles, and decides later in the edit. With AI, that habit gets expensive fast. Every extra angle is another generation, another chance for something to drift. So design your coverage instead. One establishing idea. The shots the story needs, and the inserts that carry information. Nothing more.

2:27Now, the rule that keeps your audience oriented. The 180 degree rule. Draw an imaginary line between your two characters, and keep the camera on one side of it. In the photo, the camera always looks in through the windshield. So Emily is always on the left of the frame, and Thomas always on the right at the wheel. Cross the line, and they swap sides on screen. And the audience loses track of who's where.

2:56Here's the shot list of the photo. Shot one, a medium two shot through the windshield. Dolly in, five seconds. Thomas at the wheel, Emily in the passenger seat. Rain on the glass. Nobody speaks. Shot two, the same medium two shot, static, four seconds. He hands her the photograph, and says his one line. Shot three, an insert on her hands. Static, four seconds. Her thumb brushes the edge of the print. Shot four, a close up on her face. Dolly in, five seconds. Tears, and then a smile.

3:34Look at the logic. The first shot moves in slowly, because something is about to happen. The second holds still, so nothing distracts from the gesture. The third gives the audience the information. What's in the photo? And the last one moves in again, all the way to her emotion. Four shots, and each one exists for one reason only.

3:57Durations matter more than people think. For AI, three to five seconds per shot is a sweet spot. Long enough for an action to land, short enough to keep the performance clean. Remember that video models generate in fixed lengths. When you run a scene through a pipeline in Screenweaver, the video duration is the sum of the selected shots, capped at the model's maximum. Plan your scene with that ceiling in mind.

4:24In Screenweaver, every shot has the same fields, a shot value from extreme close up to establishing, a camera movement, a duration, and the action, where you mention your characters, places, and objects with the at sign. There's also a continues from field. The shot inherits the camera of the shot before, which is perfect for two angles of the same moment. And if you want to first draft, the shot breakdown can propose all of it from your script. Then you review every line. The AI proposes, you decide.

4:59Finally, budget it. Multiply your number of shots by the number of takes you expect, usually two to four. 16 shots, three takes each, about 50 generations. That number tells you how much time and money the film will really cost before you've spent any of it. If it's too high, cut shots on paper. It's the cheapest edit you'll ever make.

5:22Your exercise, write the shot list of your shot. For every shot, the size, the angle, the movement, the duration, and the action. Check the 180 degree rule and give every shot one reason to exist. The shot list template is in the resources. In the next lecture, we'll turn that list into a storyboard, in 3D previs and lock the camera before we generate a single frame of video.

섹션 1 · AI 영화 제작에 오신 것을 환영합니다

  1. 1.1환영합니다: 이 강좌에서 만들 영화3:12
  2. 1.2AI 영화 파이프라인: 시나리오에서 스크린까지5:47
  3. 1.3AI 슬롭 vs AI 시네마: 프로는 무엇이 다른가6:59

섹션 2 · AI 영화를 위한 시나리오 쓰기

  1. 2.1아이디어에서 로그라인까지: 글쓰기 파트너로서의 AI5:51
  2. 2.2단편영화 구조 잡기: 3분 안에 통하는 비트5:45
  3. 2.3AI가 실제로 찍을 수 있는 시나리오 쓰기5:37

섹션 3 · 영화 디자인하기

  1. 3.1비주얼 바이블 만들기: 스타일, 빛, 렌즈6:33
  2. 3.2일관된 캐릭터: 모든 샷에서 유지되는 레퍼런스 시트6:46

섹션 4 · 샷 리스트와 스토리보드

  1. 4.1시나리오를 샷 리스트로 나누기5:50
  2. 4.2스토리보드에서 3D 프리비즈로: 생성 전에 카메라 확정하기5:15

섹션 5 · 영화 생성하기

  1. 5.1샷마다 맞는 영상 모델 고르기5:18
  2. 5.2감독처럼 프롬프트 쓰기: 카메라, 액션, 연기5:55
  3. 5.3레퍼런스 투 비디오: 캐릭터와 세트를 모델 시트대로 유지하기5:13
  4. 5.4나쁜 샷 고치기: 수정, 리프레이밍, 재생성4:53
  5. 5.5워크숍 1부: 시나리오와 스토리보드, 단계별로6:21
  6. 5.6워크숍 2부: 프로덕션, 단계별로5:02

섹션 6 · 사운드와 편집

  1. 6.1목소리, 대사, 립싱크3:32
  2. 6.2편집, 사운드 디자인, 최종 내보내기3:46

섹션 7 · 사례 연구와 커리어

  1. 7.1사례 연구: Lost Garden은 어떻게 만들어졌나3:07
  2. 7.2영화제, 배급, 그리고 AI 영화인 커리어 쌓기2:52
  3. 7.3보너스 강의: 다음 단계0:34

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