第 10 课,共 21 课 · 第 4 单元: 镜头表与分镜

如何用 3D 预演为 AI 电影做分镜,再开始生成

AI 电影制作课程 · 4.2 5:15 视频免费

如何用 3D 预演为 AI 电影做分镜:在低成本的分镜画格上锁定构图、位置和运镜,像导演一样修正,然后才生成视频。

章节(10)
在 YouTube 的课程播放列表中观看

视频为英语讲解。

在这一课中你将学到

  • 为什么要用 3D 预演做分镜,而不是手绘
  • 如何在画第一格分镜之前选定画幅比例
  • 自动分镜生成如何分三步运行
  • 像导演一样审读每一格分镜的五个问题
  • 如何修正一格分镜:重新生成、用 AI 编辑,或者移动虚拟摄影机
  • 如何用动态分镜检查节奏,以及为什么分镜决定的是摄影机,而绝不是视觉风格

在 AI 电影制作中,分镜是犯错成本最低的地方。这一课教你如何用 3D 预演为 AI 电影做分镜:在搭好大致布局的场景里放上简单的灰色人形,在生成任何一帧视频之前,锁定每一个摄影机决定。你先选定画幅比例,分三步运行自动分镜生成,然后用五个问题像导演一样审读每一格分镜。

当某一格不对时,你可以重新生成它,用 AI 编辑它,或者用机位角度工具让虚拟摄影机绕着主体移动。你会保持相邻分镜画格之间的一致,在序列器上看动态分镜来感受节奏,并把 The Photo 并排对比:四格预演分镜旁边,就是最终影片的四个镜头。

完整文字稿

英语旁白的文字稿。

0:04The Storyboard is the cheapest place to make a mistake. A panel costs a fraction of a video, it takes seconds to generate, and it tells you right away whether a shot works. Every camera problem you fix here is a video you won't have to throw away later. In this lecture, we'll storyboard the photo and lock every camera decision before generating a single frame of video.

0:27We don't storyboard with drawings. We storyboard in 3D previs, simple grey figures in a blocked -out set like the previsualisation big studios use. Why? Because a previs frame has real perspective, a real lens and a real direction of light. It shows exactly where the camera stands and what the frame contains. In Screenweaver, every storyboard panel is a 3D blocking pass of the shot, explicitly not a drawing.

0:57Before your first panel, choose your aspect ratio, because every frame depends on it. Wide screen 16x9 for most films and YouTube, vertical 9x16 for mobile and short dramas, cinematic 2 .39 for the ultra -wide feature look, all the retro 4x3 and portrait 3x4. Change it after storyboarding and you'll be reframing everything.

1:23Then generate the first pass. In Screenweaver, the automatic storyboard generation runs in three steps. First, the missing reference sheets for your characters, places and objects in previs style. Second, the shot breakdown of every empty scene written from your script. Third, the storyboard image of every shot. You can run each step on its own or all of them at once, and it works on several jobs in parallel.

1:49Now, read every panel like a director. Is the shot size right? Is everyone where the script says? Thomas at the wheel, Emily in the passenger seat. Do the eyelines connect? Does the panel catch the decisive moment of the action, the single frame that tells the story? And does it respect screen direction from the panel before? The panel that fails one of these questions will fail as a video too.

2:14When a panel is wrong, fix it here. You can regenerate it and browse the previous versions. You can edit it with AI, paint colored strokes over the areas to change and describe the change in a prompt. You can use the camera angle tool to move the virtual camera. Zoom, tilt, rotate around the subject, or snap to a wide, medium or close preset, or crop it to a new frame. Every result is saved as a new version, so you never lose a good one.

2:45The camera angle tool deserves a moment because it changes how you work. Instead of rewriting a prompt and hoping for a better angle, you take a panel you like and move the camera around it, the way a cinematographer walks around the set. It's the difference between asking for a new picture and directing the shot you already have.

3:05Keep the panels consistent with each other. Use the continues from field for shots that share a camera setup. Mention your characters with the at sign, so each panel receives the right previous sheet, and compare neighboring panels. If a coat changes color or a seat flips sides between two panels, it will happen in the videos too.

3:26Then watch it. Press play on the sequencer, and the panels play in real time, each for its duration, while the script scrolls along beside them. That's your animatic. It's the first time you feel the rhythm of the film. A shot that drags, a cut that comes too early, a moment that needs one more beat, you'll feel it here, and fixing it costs nothing. Adjust the durations, reorder the shots, and play it again.

3:53One rule to remember, the storyboard decides the camera, never the look. The grey figures are there for framing, staging, and light direction. The final look comes from your art direction and your production sheets. When you use the storyboard panels to video pipeline, the panels are assembled into a grid that tells the model the order and the composition of the shots, and nothing else. If grey clay ever shows up in a final video, it's a failed take, regenerated.

4:21Here's the photo, side by side. On the left, the four previs panels. On the right, the four shots of the final film. Same framing, same positions, same camera moves. Every decision you see on the right was made on the left, in seconds, for a fraction of the cost.

4:44Your exercise. Choose your aspect ratio, storyboard your short in 3D previs, read every panel with the five questions, fix the weak ones, and watch your animatic until the rhythm feels right. That's the end of section four. Take the quiz, and in section five, we finally generate. Choosing the right video model, prompting like a director, and fixing what goes wrong.

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