Ders 10 / 21 · Bölüm 4: Çekim Listesi ve Storyboard

Bir Yapay Zeka Filminin Storyboard'u Üretmeden Önce 3D Previz ile Nasıl Yapılır

Yapay Zeka ile Film Yapımı Kursu · 4.2 5:15 videoÜcretsiz

Bir yapay zeka filminin storyboard'u 3D previz'de nasıl yapılır: kadrajı, konumları ve kamera hareketlerini ucuz kareler üzerinde kilitleyin, onları bir yönetmen gibi düzeltin ve videoyu ancak ondan sonra üretin.

Bölümler (10)
YouTube'da, kursun oynatma listesinde izleyin

Videolar İngilizcedir.

Bu derste öğrenecekleriniz

  • Storyboard'u neden çizimlerle değil de 3D previz'de yapmalı
  • İlk kareden önce en-boy oranı nasıl seçilir
  • Otomatik storyboard üretimi üç adımda nasıl işler
  • Her kareyi bir yönetmen gibi okumak için beş soru
  • Bir kare nasıl düzeltilir: yeniden üretmek, yapay zekayla düzenlemek ya da sanal kamerayı hareket ettirmek
  • Ritim bir animatikle nasıl kontrol edilir ve storyboard neden kameraya karar verir ama görünüme asla

Storyboard, yapay zeka ile film yapımında hata yapmanın en ucuz yeridir. Bu ders bir yapay zeka filminin storyboard'unun, kabaca kurulmuş bir sette basit gri figürlerle 3D previz'de nasıl yapılacağını gösterir; böylece tek bir video karesi üretmeden önce her kamera kararını kilitlersiniz. Önce en-boy oranınızı seçer, otomatik storyboard üretimini üç adımda çalıştırır, sonra her kareyi beş soruyla bir yönetmen gibi okursunuz.

Bir kare yanlış olduğunda onu yeniden üretir, yapay zekayla düzenler ya da sanal kamerayı öznenin etrafında hareket ettirmek için kamera açısı aracını kullanırsınız. Komşu kareleri tutarlı tutar, ritmi hissetmek için sıralayıcıda animatiği izler ve The Photo'yu yan yana görürsünüz: dört previz karesi, son filmin dört planının yanında.

Tam transkript

İngilizce anlatımın transkripti.

0:04The Storyboard is the cheapest place to make a mistake. A panel costs a fraction of a video, it takes seconds to generate, and it tells you right away whether a shot works. Every camera problem you fix here is a video you won't have to throw away later. In this lecture, we'll storyboard the photo and lock every camera decision before generating a single frame of video.

0:27We don't storyboard with drawings. We storyboard in 3D previs, simple grey figures in a blocked -out set like the previsualisation big studios use. Why? Because a previs frame has real perspective, a real lens and a real direction of light. It shows exactly where the camera stands and what the frame contains. In Screenweaver, every storyboard panel is a 3D blocking pass of the shot, explicitly not a drawing.

0:57Before your first panel, choose your aspect ratio, because every frame depends on it. Wide screen 16x9 for most films and YouTube, vertical 9x16 for mobile and short dramas, cinematic 2 .39 for the ultra -wide feature look, all the retro 4x3 and portrait 3x4. Change it after storyboarding and you'll be reframing everything.

1:23Then generate the first pass. In Screenweaver, the automatic storyboard generation runs in three steps. First, the missing reference sheets for your characters, places and objects in previs style. Second, the shot breakdown of every empty scene written from your script. Third, the storyboard image of every shot. You can run each step on its own or all of them at once, and it works on several jobs in parallel.

1:49Now, read every panel like a director. Is the shot size right? Is everyone where the script says? Thomas at the wheel, Emily in the passenger seat. Do the eyelines connect? Does the panel catch the decisive moment of the action, the single frame that tells the story? And does it respect screen direction from the panel before? The panel that fails one of these questions will fail as a video too.

2:14When a panel is wrong, fix it here. You can regenerate it and browse the previous versions. You can edit it with AI, paint colored strokes over the areas to change and describe the change in a prompt. You can use the camera angle tool to move the virtual camera. Zoom, tilt, rotate around the subject, or snap to a wide, medium or close preset, or crop it to a new frame. Every result is saved as a new version, so you never lose a good one.

2:45The camera angle tool deserves a moment because it changes how you work. Instead of rewriting a prompt and hoping for a better angle, you take a panel you like and move the camera around it, the way a cinematographer walks around the set. It's the difference between asking for a new picture and directing the shot you already have.

3:05Keep the panels consistent with each other. Use the continues from field for shots that share a camera setup. Mention your characters with the at sign, so each panel receives the right previous sheet, and compare neighboring panels. If a coat changes color or a seat flips sides between two panels, it will happen in the videos too.

3:26Then watch it. Press play on the sequencer, and the panels play in real time, each for its duration, while the script scrolls along beside them. That's your animatic. It's the first time you feel the rhythm of the film. A shot that drags, a cut that comes too early, a moment that needs one more beat, you'll feel it here, and fixing it costs nothing. Adjust the durations, reorder the shots, and play it again.

3:53One rule to remember, the storyboard decides the camera, never the look. The grey figures are there for framing, staging, and light direction. The final look comes from your art direction and your production sheets. When you use the storyboard panels to video pipeline, the panels are assembled into a grid that tells the model the order and the composition of the shots, and nothing else. If grey clay ever shows up in a final video, it's a failed take, regenerated.

4:21Here's the photo, side by side. On the left, the four previs panels. On the right, the four shots of the final film. Same framing, same positions, same camera moves. Every decision you see on the right was made on the left, in seconds, for a fraction of the cost.

4:44Your exercise. Choose your aspect ratio, storyboard your short in 3D previs, read every panel with the five questions, fix the weak ones, and watch your animatic until the rhythm feels right. That's the end of section four. Take the quiz, and in section five, we finally generate. Choosing the right video model, prompting like a director, and fixing what goes wrong.

Bu dersi kendi projenizde deneyin

ScreenWeaver'ı ücretsiz açın